In the 2017-18 school year, during the second semester of Capital High School, my Game Design class participated in the state contest for original games produced in schools. Under the prompt that the game is set within one room.
My team, consisting of myself (David S.), Jude Mai, and Sander B, may have stretched the prompt a little, I mean, a maze is sort-of in one room. A collection of walls in a room, one room. The judges decided they did not completely agree with us. However, our maze game, Whispy, got us to second place in the 2018 state contest under the one-hour category. Meaning we had one hour of class time each day, while many institutes had three hours of work time. We worked outside of class a lot on this game. I was not able to attend the contest myself, but I heard our game was comparable to many of those who had three hours of class time. And that our game was commended by many.
And with that, a screencast of our game:
First I go through the menus, then I start the game. The heart was merely a test heart left there. The map is labeled M, and you have to touch it and click M to open it. You travel around the maze trying to get to the end, using the map as a guide. You will have to go through large rooms, and when you do, you are locked inside and must defeat the enemies with a sword and gun. The wizards drop a heart that will heal you for one heart. After my first fight, I click T, a cheat that teleports me to the end, allowing the showcase of the ending.
-This is a screencast, the audio is not included, though there are sound effects, and music in the background.
I worked primarily on coding and level design.
Epic